Q - Jungle Damage from 300% of base --> 150/220/290/360/430 Bonus Damage to Monsters
W1 - Crash Down - Just hitting the damage here. We think her tankiness is in a good place. 70/100/130/160/190 + 60%AP --> 60/90/120/150/180 + 60%AP.
W1 - Jungle Damage from 300% of base --> 150/200/250/300/350 Bonus Damage to Monsters
W2 - Jungle Damage from 300% --> 20/50/80/110/140 Bonus Damage to Monsters (Roughly same as live)
E - Full Tilt - Hitting the damage here as well, and adding a cap on the percent health to tone down on some of the crazy hits she was getting on epics.
E - Damage - 35/50/65/80/95 + 4% Max Health --> 25/35/45/55/65 + 3% Max Health
E - Percent Damage Cap 150 vs Monsters
E - Jungle Damage from 250% --> 100/145/190/235/280 Bonus Damage to Monsters ( Roughly even with live, but the percent health damage is going down from 10% with the multiplier to 3%)
Yuumi
E Attack Speed Buff: 35% (+8% per 100AP) --> 25/27.5/30/32.5/35%(+8% per 100AP)
R Heal per Hit: 35/50/65 (+15% AP) --> 25/40/55 (+15% AP)
Zeri
MS - 330 --> 335
P - 45% Shield steal and 10% MS buff for 2s when shielded --> Removed.
P - Q Passive moved here ( Basic attacks are abilities, charged attacks deal burst magic damage.
P - Fully charged Basic Attacks now activate sheen (like an ability)
Q - Basic attack passive moved to P. No longer activates sheen ( like an attack)
E - On-hit crit scaling: 65% --> 85%
Lucian
Vigilance: When Lucian is empowered by another Ally, his next 2 basic attacks will deal bonus magic damage. --> When Lucian is healed or shielded by an ally, or when a nearby enemy Champion is immobilized, his next 2 basic attacks will deal Bonus Magic Damage
Vigilance Damage: 14(+20%AD) --> 10(+15% AD)
Rumble
Maximum Heat: 100 --> 150 (Danger Zone still starts at 50)
Overheat: 20-80% AS for 5.25s --> 50-130% AS for 4.0s
Monster Damage Caps Adjusted
E Heat: 10 --> 20
Health: 659 + 99 --> 625 + 105
Q Damage: 180-340 + 110% AP --> 135-195 + 6-10% Target Max HP + 110% AP
W Shield: 60-180 + 45% AP --> 25-145 + 25% AP + 4% Max HP
R Cooldown: 100-70 --> 130-80
System Buffs
Immortal Shieldbow
Life Steal: 7% --> 10%
Midlane Gold
-1 Gold per minion kill removed
Moonstone Renewer
Same Target Heal Bonus: 15-30%(1-18 ally level) --> 25%
Same Target Shield Bonus: 20-30%(1-18 ally level) --> 30%